Thursday, August 4, 2016

A School-wide Gamification Project Created by the Teacher Librarian

Gabrielle Thormann

IL, CO

Squires, T. (2016).  Student engagement through library-led gamification.  Library as Classroom.  Retrieved from:  https://sas.elluminate.com/site/external/recording/playback/link/table/dropin?sid=2008350&suid=D.5D141781486B23E7660294861CD3B7

This entry is an audio recording available only through the Blackboard Collaborate system.  

This middle school teacher librarian had the support and opportunity of her administration and staff to create a school-wide gamification project.  She created teams of 7th graders against 8th graders, used digital technology, specifically Edmodo to create groups for communication between students.  Stories were built in the morning with the cooperation of staff, missions and goals were set, strategy cards to assist missions, and points allotted and listed in spreadsheets.   Students were also required to turn in a paper report of their work in the games, as well as other simple assignments and activities during the game.  Squires created a video about the game, and submitted to ‘Follett Challenge’ and won a substantial amount of funds. 

Summary

I’m always interested in hearing/reading about how teachers apply theory and create projects, and so found this audio recording interesting and supportive.

Note:  Here is the link to other talks also available through Blackboard Collaborate:
http://www.library20.com/page/classroom-recordings


No comments:

Post a Comment