IL-Other IL Models
Moline, T. (2010). Video Games as Digital Learning
Resources: Implications for Teacher-
Librarians and
For Researchers. School Libraries Worldwide, 16(2), 1-15.
Where I currently work it is taboo for students to come into
the school library and use the
computers to play video games. They need to use the
computers for reading tests, math lessons,
and using the library catalogue. School resources are not
used to play games!!!! A study
conducted by Moline, (2010), shows the skills and technology
that teenagers used
during gaming use. The study furthers into how these skills
when recognized by skilled library
teachers can be used to access higher learning.
“Students who are gamers, therefore, come to our school
libraries with experiences in inquiry-
based learning. However, we as educators are often unaware
of teenage cultural exposures, and
therefore, limit our opportunities to relate to youth, to
understand the informal learnings they
have experienced, and to identify the learnings and literacies
that can be transferred from
informal to formal learning.” (Moline). So I guess I was
wrong about the video games.
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