Ruhl talks about how he changed his teacher-centered way of
teaching to a student-centered way of teaching. He calls the move from front
and center to a guide on the side. Ruhl
has been teaching for 37 years and teaches high school biology. Ruhl believes
there are 6 Cs regarding important 21st Century skills, with the first C being Choice.
Give students a choice in their learning process, then you have the 4 Cs of
Collaboration, Communication, Critical thinking and Creativity and the sixth C
is Caring. If students know the teacher cares about them it will be one of their
most effective, motivating, powerful and inspiring tools.
Showing posts with label ET - Project Based Learning. Show all posts
Showing posts with label ET - Project Based Learning. Show all posts
Friday, March 31, 2017
Teaching Methods for Inspiring Students of the Future
Teaching Methods for Inspiring Students of the Future - Joe Ruhl - TEDxLafayette
Wednesday, March 29, 2017
Inventing Products with Design Thinking: Balancing Structure with Open Ended Thinking
Amanda Rude
IL, ET
Fontichiaro, K., font@umich.edu. (2016). Inventing products with design thinking Retrieved from http://libaccess.sjlibrary.org/login?url=http://search.ebscohost.com.libaccess.sjlibrary.org/login.aspx?direct=true&db=lls&AN=120783529&site=ehost-live&scope=site
Fontichiaro discusses the notion that makerspaces are not as effective in their purpose without structure. Specifically, Librarians need to incorporate design thinking phases into making. Fontichiaro goes on to argue that just leaving students to use makerspaces without design thinking will eventually kill the movement and widen the achievement gap.
IL, ET
Fontichiaro, K., font@umich.edu. (2016). Inventing products with design thinking Retrieved from http://libaccess.sjlibrary.org/login?url=http://search.ebscohost.com.libaccess.sjlibrary.org/login.aspx?direct=true&db=lls&AN=120783529&site=ehost-live&scope=site
Fontichiaro discusses the notion that makerspaces are not as effective in their purpose without structure. Specifically, Librarians need to incorporate design thinking phases into making. Fontichiaro goes on to argue that just leaving students to use makerspaces without design thinking will eventually kill the movement and widen the achievement gap.
Monday, March 27, 2017
Project Based Learning + Technology = Deeper Learning
Project Based Learning + Technology = Deeper Learning
This article was a blog post by Bob Lenz & Sally Kingston on the P21 Partnership for 21st Century Learning website. The post is about the benefits of integrating project based learning with technology to make learning meaningful, relevant, and rigorous resulting in deeper learning. The benefits of deeper learning, which is the goal, include academic achievement, critical thinking, problem-solving, collaboration, self-directed learning and an academic mindset. Technology can increase student engagements and motivation and so can project based learning. Kids love creating projects and they love technology. If these two are combined and done well you will have deeper learning which is the ultimate goal!
This article was a blog post by Bob Lenz & Sally Kingston on the P21 Partnership for 21st Century Learning website. The post is about the benefits of integrating project based learning with technology to make learning meaningful, relevant, and rigorous resulting in deeper learning. The benefits of deeper learning, which is the goal, include academic achievement, critical thinking, problem-solving, collaboration, self-directed learning and an academic mindset. Technology can increase student engagements and motivation and so can project based learning. Kids love creating projects and they love technology. If these two are combined and done well you will have deeper learning which is the ultimate goal!
Wednesday, December 21, 2016
6 Principles Of Genius Hour In The Classroom
Lester, Debbie
ET
6 Principles Of Genius Hour In The Classroom. (2014). TeachThought. Retrieved 19 December 2016, from http://www.teachthought.com/learning/6-principles-of-genius-hour-in-the-classroom/
Genius Hour in the classroom is an approach to learning built around student curiosity, self-directed learning, and passion-based work. In traditional learning, teachers map out academic standards, and plan units and lessons based around those standards. In Genius Hour, students are in control, choosing what they study, how they study it, and what they do, produce, or create as a result. As a learning model, it promotes inquiry, research, creativity, and self-directed learning.
LABELS: Project Based Learning, Self-directed learning, Genius Hour
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