Samnath, Kayla
IL: information literacy and 21st century
skills
Romero,
M., Usart, M., & Ott, M. (2014). Can Serious Games Contribute to Developing
and Sustaining 21st Century Skills? Games and Culture, 10(2),
148-177. doi:10.1177/1555412014548919
Summary:
This article examined if serous
gaming could help develop 21st century skills. Authors Romero,
Usart, and Ott (2014) first define and explain the need for 21st century
skills. 21st century skills encompass the idea that technology has
become “an entire strategy for how to live, survive, and thrive” in this new
day and age (p. 149). Younger generations “communicate, buy and sell, search
information, and socialize differently” (p. 149). Now a day’s technology has
enabled most everybody to not only information share with peers, but with
others all around the world. Some sets of skills used as an example are
personal skills, social skills, and learning skills. These skills involve “the
ability to rapidly filter huge amounts of incoming data; extracting information
valuable for decision making, and the ability to separate signal from noise in
a potentially overwhelming flood of incoming data” (p. 151). After defining what 21st century skills are, and
why they are necessary, the authors then focus on defining what they mean by “serious
gaming”. According to the authors, serious gaming (or SG) is education
oriented, and that “games in which education (in its various forms) is the
primary goal, rather than entertainment” (p. 151).
The authors explain how “games enable
an active learning approach that encourages critical thinking, group
communication, debate and decision making” (p. 167). These mirror what scholars
have defined as 21st century skills. For example serious games have
challenges that promote collaboration, competition, strategy and tactics that are
used within the mechanics of the game (168). In a day and age where technology
is connection everyone, serious games promote these skills and enable massive
amounts of learning.
Review:
I found this article to be quite
interesting and helpful. It examined 21st century skills in terms of
serious games. I felt this to be quite important due to the fact that gaming is
on the rise. It is very relevant in terms of today’s youth culture. Technology and
gaming are synonymous, and this has implemented the need for 21st
century skills. With new technology
emerging daily, the ways people learn and interact with their environment is
forever changed.
For a reader who is unsure of how to
define or examine 21st century skills, this article does a great job
explaining them through the example of serious games. The article offers a
large chart on data gathered by the authors that compare certain 21st
century skills to skills acquired through gaming. Some of the major examples
used are: Collaboration and teamwork, communication, computer/digital literacy,
social skills, creativity, critical thinking, problem solving, self-direction, adaptability,
manage and solve conflicts. This article does a great job in assisting novices
to understand the importance of 21st century skills and what they
can offer learners.
No comments:
Post a Comment