Gabrielle Thormann
IL, CO
Squires, T. (2016).
Student engagement through library-led gamification. Library
as Classroom. Retrieved from: https://sas.elluminate.com/site/external/recording/playback/link/table/dropin?sid=2008350&suid=D.5D141781486B23E7660294861CD3B7
This entry is an audio recording available only through the Blackboard Collaborate system.
This middle school teacher librarian had the support and
opportunity of her administration and staff to create a school-wide
gamification project. She created teams
of 7th graders against 8th graders, used digital
technology, specifically Edmodo to create groups for communication between
students. Stories were built in the
morning with the cooperation of staff, missions and goals were set, strategy
cards to assist missions, and points allotted and listed in spreadsheets. Students were also required to turn in a
paper report of their work in the games, as well as other simple assignments and activities during the game. Squires created a video
about the game, and submitted to ‘Follett Challenge’ and won a substantial
amount of funds.
Summary
I’m always interested in hearing/reading about how teachers
apply theory and create projects, and so found this audio recording interesting
and supportive.
Note: Here is the link to other talks also available through Blackboard Collaborate:
http://www.library20.com/page/classroom-recordings
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