Jennifer
Brickey
ET—Educational
Theory
Crow, S., & Robins, J.
(2012). Play in the Library. Teacher
Librarian, 39(5), 36-43. Retrieved from http://edition.pagesuiteprofessional.co.uk//launch.aspx?eid=5e332207-1bc6-4a7d-8ce1-01b678060ecf
In
their article, Crow and Robins liken inquiry-based learning to playing in the
library. They draw upon the Self-determination theory (SDT) which “identifies
three components whose combination leads to motivation: competence, autonomy,
and relatedness” (p. 37). In a library or learning commons setting, Crow and Robins
believe that students have the most optimum environment—one that is both
physical and virtual—to find pleasure and satisfaction by examining information
and displaying it in a creative way. They go on to explain how “stories and
storytelling” and “questing” allow students to role play and investigate. Navigating
is both an effort of searching and evaluating. It’s not enough to find a
sources; a student has to judge its credibility and authority in addition to
synthesizing results in order to determine the best answer for a problem. Crow
and Robins admit they lack data that supports their theory of play in the
library; however they do recognize that play is in the “roots of human
evolution” (p. 42) and by making play central in the library maybe students
will transition into lifelong learners and seekers.
To
me, Crow and Robins’ observation and argument for play directly links to the
Big Think concept. The notion that students, with the help of teachers and
teacher librarians, can explore any topic they want in the library in a way
that is thoughtful, collaborative, and engaging only accentuates the concept of
play. The possibilities for learning seem endless and attractive.
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