Monday, April 10, 2017

Minecraft: Learning Tool?

Martin, Jeanette
IL-Other IL Models


Moline, T. (2010). Video Games as Digital Learning Resources: Implications for Teacher-
     Librarians and For Researchers. School Libraries Worldwide, 16(2), 1-15.





Where I currently work it is taboo for students to come into the school library and use the
computers to play video games. They need to use the computers for reading tests, math lessons,
and using the library catalogue. School resources are not used to play games!!!!  A study
conducted by Moline, (2010), shows the skills and technology that teenagers used
during gaming use. The study furthers into how these skills when recognized by skilled library
teachers can be used to access higher learning.
“Students who are gamers, therefore, come to our school libraries with experiences in inquiry-
based learning. However, we as educators are often unaware of teenage cultural exposures, and
therefore, limit our opportunities to relate to youth, to understand the informal learnings they
have experienced, and to identify the learnings and literacies that can be transferred from
informal to formal learning.” (Moline). So I guess I was wrong about the video games.

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